RIP Resident Evil… October 2, 2012
I feel like this, if Capcom wanted to make this a 3rd person Adventure/Shooter, then it has to be graded accordingly. If you stack this next to Gears, Spec Ops, Splinter Cell etc… It’s terrible. Even if you put it back in the Survival Horror category (which this franchise created) next to Dead Space or hell, even Silent Hill, it fails.
For me, the issues started immediately after I fired up the game. I know the story for this series has never been mind-blowing or anything but I really felt like I was losing IQ points during the cut-scenes. It was riddled with bland textures. The voice overs were out of sync. Why, if I’m playing alone, do I still have a partner. I haven’t liked that idea since RE Zero.
Then you start getting into the game play. The QTE’s totally take away from the little bit of action that you do get on screen. How the designers figured we wanted to play a Shenmue styled shooter, I just don’t understand. You literally can’t get into any kind of game flow because it feels like you’re getting yanked out of it every couple of minutes to mash a button. I know RE4 had QTE in it but it never felt this nerve racking. Couple that with the skill upgrade system. After killing zombies, they drop skill points and ammo. You use the skill points to upgrade your characters perks. The whole thing just makes me feel like I’m playing a 3rd person version of Left for Dead (I am NOT a fan of LFD). There is also a cover system thrown in. It honestly, to me, feels un-needed. I ended up just playing without it.
I feel like this game (much like Marvel vs Capcom 3) is suffering from Capcom trying to dumb it down for a more casual audience. I still feel like RE4 was the last good game in this series.
In conclusion. Normally I rate games by how much I would pay for them used, with full priced/brand new being the highest grade. I would only get this if it $15 in the bargain bin. BUT… I think if you enjoyed RE5, this might just be the sequel for you. In my home, it is a coaster.